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This description is from the
GMT Website used by g2ch with the permission of GMT Games
Game Description
Glory II: Across the Rappahannock (AtR) is the
second game in GMT's acclaimed American Civil War series, Glory. Glory
presents a brigade-level system that highlights ease and speed of play with
solid historical insight. Across the Rappahannock revises the
original design to make all of those features even better. And it is still a
game that can be played, and played well, by solitaire gamers.
Across the Rappahannock
still features GMT's unique chit activation mechanic, which provides a great
deal of play tension, as the commanders never quite know what is going to
happen next. However, new command and combat mechanics make the game even
more fun. Best of all, these new mechanics are not only retro-fitted to the
original Glory, but Glory II: AtR provides all the counters
necessary to play the battles in the original Glory game (Manassas
and Chickamauga) with the new rules!
Across the Rappahannock
brings you two of the biggest battles in the Civil War; battles that have
received scant attention from the hobby: Fredericksburg, with Burnside's
frontal assault across the river against a heavily defended Confederate
position, and Chancellorsville, the biggest battle in the entire war. And,
while the full game of the latter battle uses 3 maps and a lot of your time,
there are two standard one-map battles and three smaller scenarios
highlighting engagements within the bigger battles that use few counters and
take only a couple of hours to play!
Game Components
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COUNTERS |
3-1/2 full-color die-cut counter sheets.
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MAP |
Three 22"x34" full-color back-printed
mapsheets |
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OTHER |
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16-page Rulebook
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24-page Battle booklet
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1 11x17" Player Aid Card
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2 10-sided dice
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Game Features
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Updated rules system, highlighting
Command and simplifying combat, that can be used for the original Glory,
complete with all the counters needed to do this.
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Six different scenarios, ranging from
small-action, one-map engagements that can be played in 2 hours, to the
full panoply of the week long Chancellorsville!
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Special rules for pontoons, Burnside's
Grand Divisions, Hooker's "accident," weather and ground conditions,
hidden off-map movement...even Observation balloons!
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TIME SCALE |
75 minutes per turn |
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MAP SCALE |
250 yards per hex |
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UNIT SCALE |
Brigades |
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PLAYERS |
One or two |
GMT Games is a successful publisher of numerous award-winning war game titles. Whether you are a Grognard or new to war games, you will appreciate GMT's high quality components and the extensive research that backs up their games.
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