|
In the summer of 1914, Germany's East Asia Cruiser Squadron represented the High Seas Fleet's finest. Superbly trained crews made Admiral Maximilian Graf von Spee's fleet the envy of the China Station.
But when war broke out, this tiny force found itself far from home and threatened by the powerful Japanese Navy. Spee decided to force his way home around the world. After an epic journey across the Pacific, his cruisers met their end off the Falkland Islands.
Cruiser Warfare gives the Great War at Sea series its broadest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian, and Dutch ships begin as they did in August 1914. The German player must disrupt Allied commerce and try to get the cruisers home. The Allied player must track them down and destroy them. (from the back box cover)
Avalanche Press is known for its high quality, easy to learn war games with quality maps and counters. Whether you are a Grognard or new to war games, you will appreciate the amount of effort that this company puts into its games and supplements.
Time: 30 minutes to many hours
Players: 2
Map Scale: 32 miles/sea zone
Unit Scale: Ships / Fleets
Counters: 140 1 inch and 140 1/2 inch
Maps: one 34x22 inch operational map and one 25x25 inch tactical map
Rules: 16 pages
Difficulty: 2 of 5 stars
Solitaire Play: Fair to Good
|