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The Player's Guide comes with new scenarios covering two very real possibilities that never occurred: a 1936 war between France and the Soviet Union following the Nazi occupation of the Rhineland, and a 1946 war between East and West. Two smaller scenarios concentrate on the Spanish Civil War and the Japanese invasion of China.
Also, variant rules: One set gives Spain and Turkey their own player, who controls both countries but does not have total freedom of action. And then there's the one players have demanded since the day Avalanche Press released John Prados' Third Reich: jet fighters. New jet fighter counters for Germany, Britain, the United States, the Soviet Union, Italy and Japan. Sporting the lovely graphics you've come to expect of the Me262, Gloster Meteor, Nakajima Kikka and more. A set of variant rules now requires that major powers build their jets once the science becomes available, rather than receiving an instant upgrade, and the technology can be captured.
There are new political markers included, allowing Germany to develop advanced submarines, V1 and V2 missiles, and the atomic bomb. The German player has to pay a stiff economic and military price for such science, however. There are V1 and V2 unit counters, too.
Drawing on the tradition of the original edition, Avalanche has also added a set of pre-war options players can add to spice up their games: Italian and Polish re-armament, the German Z-Plan, Japanese tank development, a Republican Spain, hard-fighting Austrians, Soviet naval development and more.
The book's centerpiece is a series of strategy articles, analyzing the positions of every player in both the separate games and the combined scenarios. There are also guides to key concepts like economic warfare. (used by g2 with the permission of Avalanche Press from the AP website)
The Player's Guide is not a stand alone game. In order to use this book, you will need to own Third Reich and the Great Pacific War. The Player's Guide comes with 120 die-cut counters. It has 64 pages.
Avalanche Press is known for its high quality, easy to learn war games with quality maps and counters. Whether you are a Grognard or new to war games, you will appreciate the amount of effort that this company puts into its games and supplements.
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